Switch remote deploy to vendored source builds
Move remote deployment to a vendored source bundle built on the target host via Docker so redeploys no longer require local cross-compilation or host Go installation. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
133
vendor/github.com/leaanthony/slicer/uint16.go
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133
vendor/github.com/leaanthony/slicer/uint16.go
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// Package slicer contains utility classes for handling slices
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package slicer
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// Imports
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import "sort"
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import "fmt"
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import "strings"
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// Uint16Slicer handles slices of uint16
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type Uint16Slicer struct {
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slice []uint16
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}
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// Uint16 creates a new Uint16Slicer
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func Uint16(slice ...[]uint16) *Uint16Slicer {
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if len(slice) > 0 {
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return &Uint16Slicer{slice: slice[0]}
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}
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return &Uint16Slicer{}
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}
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// Add a uint16 value to the slicer
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func (s *Uint16Slicer) Add(value uint16, additional ...uint16) {
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s.slice = append(s.slice, value)
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s.slice = append(s.slice, additional...)
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}
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// AddUnique adds a uint16 value to the slicer if it does not already exist
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func (s *Uint16Slicer) AddUnique(value uint16, additional ...uint16) {
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if !s.Contains(value) {
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s.slice = append(s.slice, value)
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}
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// Add additional values
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for _, value := range additional {
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if !s.Contains(value) {
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s.slice = append(s.slice, value)
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}
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}
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}
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// AddSlice adds a uint16 slice to the slicer
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func (s *Uint16Slicer) AddSlice(value []uint16) {
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s.slice = append(s.slice, value...)
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}
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// AsSlice returns the slice
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func (s *Uint16Slicer) AsSlice() []uint16 {
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return s.slice
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}
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// AddSlicer appends a Uint16Slicer to the slicer
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func (s *Uint16Slicer) AddSlicer(value *Uint16Slicer) {
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s.slice = append(s.slice, value.AsSlice()...)
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}
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// Filter the slice based on the given function
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func (s *Uint16Slicer) Filter(fn func(uint16) bool) *Uint16Slicer {
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result := &Uint16Slicer{}
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for _, elem := range s.slice {
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if fn(elem) {
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result.Add(elem)
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}
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}
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return result
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}
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// Each runs a function on every element of the slice
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func (s *Uint16Slicer) Each(fn func(uint16)) {
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for _, elem := range s.slice {
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fn(elem)
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}
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}
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// Contains indicates if the given value is in the slice
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func (s *Uint16Slicer) Contains(matcher uint16) bool {
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result := false
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for _, elem := range s.slice {
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if elem == matcher {
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result = true
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}
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}
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return result
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}
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// Length returns the number of elements in the slice
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func (s *Uint16Slicer) Length() int {
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return len(s.slice)
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}
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// Clear all elements in the slice
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func (s *Uint16Slicer) Clear() {
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s.slice = []uint16{}
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}
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// Deduplicate removes duplicate values from the slice
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func (s *Uint16Slicer) Deduplicate() {
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result := &Uint16Slicer{}
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for _, elem := range s.slice {
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if !result.Contains(elem) {
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result.Add(elem)
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}
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}
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s.slice = result.AsSlice()
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}
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// Join returns a string with the slicer elements separated by the given separator
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func (s *Uint16Slicer) Join(separator string) string {
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var builder strings.Builder
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// Shortcut no elements
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if len(s.slice) == 0 {
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return ""
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}
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// Iterate over length - 1
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index := 0
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for index = 0; index < len(s.slice)-1; index++ {
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builder.WriteString(fmt.Sprintf("%v%s", s.slice[index], separator))
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}
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builder.WriteString(fmt.Sprintf("%v", s.slice[index]))
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result := builder.String()
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return result
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}
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// Sort the slice values
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func (s *Uint16Slicer) Sort() {
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sort.Slice(s.slice, func(i, j int) bool { return s.slice[i] < s.slice[j] })
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}
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