Switch remote deploy to vendored source builds
Move remote deployment to a vendored source bundle built on the target host via Docker so redeploys no longer require local cross-compilation or host Go installation. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
133
vendor/github.com/leaanthony/slicer/int32.go
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133
vendor/github.com/leaanthony/slicer/int32.go
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// Package slicer contains utility classes for handling slices
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package slicer
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// Imports
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import "sort"
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import "fmt"
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import "strings"
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// Int32Slicer handles slices of int32
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type Int32Slicer struct {
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slice []int32
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}
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// Int32 creates a new Int32Slicer
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func Int32(slice ...[]int32) *Int32Slicer {
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if len(slice) > 0 {
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return &Int32Slicer{slice: slice[0]}
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}
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return &Int32Slicer{}
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}
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// Add a int32 value to the slicer
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func (s *Int32Slicer) Add(value int32, additional ...int32) {
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s.slice = append(s.slice, value)
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s.slice = append(s.slice, additional...)
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}
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// AddUnique adds a int32 value to the slicer if it does not already exist
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func (s *Int32Slicer) AddUnique(value int32, additional ...int32) {
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if !s.Contains(value) {
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s.slice = append(s.slice, value)
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}
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// Add additional values
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for _, value := range additional {
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if !s.Contains(value) {
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s.slice = append(s.slice, value)
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}
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}
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}
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// AddSlice adds a int32 slice to the slicer
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func (s *Int32Slicer) AddSlice(value []int32) {
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s.slice = append(s.slice, value...)
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}
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// AsSlice returns the slice
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func (s *Int32Slicer) AsSlice() []int32 {
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return s.slice
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}
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// AddSlicer appends a Int32Slicer to the slicer
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func (s *Int32Slicer) AddSlicer(value *Int32Slicer) {
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s.slice = append(s.slice, value.AsSlice()...)
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}
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// Filter the slice based on the given function
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func (s *Int32Slicer) Filter(fn func(int32) bool) *Int32Slicer {
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result := &Int32Slicer{}
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for _, elem := range s.slice {
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if fn(elem) {
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result.Add(elem)
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}
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}
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return result
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}
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// Each runs a function on every element of the slice
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func (s *Int32Slicer) Each(fn func(int32)) {
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for _, elem := range s.slice {
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fn(elem)
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}
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}
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// Contains indicates if the given value is in the slice
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func (s *Int32Slicer) Contains(matcher int32) bool {
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result := false
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for _, elem := range s.slice {
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if elem == matcher {
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result = true
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}
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}
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return result
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}
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// Length returns the number of elements in the slice
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func (s *Int32Slicer) Length() int {
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return len(s.slice)
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}
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// Clear all elements in the slice
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func (s *Int32Slicer) Clear() {
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s.slice = []int32{}
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}
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// Deduplicate removes duplicate values from the slice
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func (s *Int32Slicer) Deduplicate() {
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result := &Int32Slicer{}
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for _, elem := range s.slice {
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if !result.Contains(elem) {
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result.Add(elem)
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}
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}
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s.slice = result.AsSlice()
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}
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// Join returns a string with the slicer elements separated by the given separator
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func (s *Int32Slicer) Join(separator string) string {
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var builder strings.Builder
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// Shortcut no elements
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if len(s.slice) == 0 {
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return ""
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}
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// Iterate over length - 1
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index := 0
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for index = 0; index < len(s.slice)-1; index++ {
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builder.WriteString(fmt.Sprintf("%v%s", s.slice[index], separator))
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}
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builder.WriteString(fmt.Sprintf("%v", s.slice[index]))
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result := builder.String()
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return result
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}
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// Sort the slice values
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func (s *Int32Slicer) Sort() {
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sort.Slice(s.slice, func(i, j int) bool { return s.slice[i] < s.slice[j] })
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}
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